AI Insights · Timothy · April 2025
Top Basketball Games in Austria: Q1 2025 Performance Overview
Explore the performance of the top basketball games in Austria during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top basketball games on a unified platform in Austria showcased varied performance trends. Here's a detailed look at how these games fared, based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw its weekly revenue fluctuate, starting at $16 and dipping to $0 towards the end of March, with a brief peak at $14 mid-March. Weekly downloads began at around 1.5K and gradually decreased to 367 by the end of the quarter. Active users decreased from 3.5K to 1.6K over the same period.
NBA LIVE Mobile Basketball, developed by Electronic Arts, experienced a spike in revenue mid-January with $187, while other weeks ranged between $15 and $74. Downloads hovered around 200, with minor fluctuations, while active users saw a slight decline from 3.1K to 2.3K.
Bounce Dunk - basketball game by SayGames LTD had a low revenue, peaking at $14 in late February. Weekly downloads remained consistent, around 150, with active users stable at approximately 1.2K.
The NBA 2K Mobile Basketball Game from 2K showed strong revenue growth, peaking at $364 by the end of March. Downloads, however, dropped from 164 to 79, and active users decreased from 458 to 328.
Basketball Stars™: Multiplayer by Miniclip.com saw revenue rise to $230 in mid-March. Downloads were relatively stable, averaging around 120, while active users showed gradual recovery from a low of 595 to 635.
These insights from Sensor Tower highlight the dynamic nature of the basketball gaming market in Austria, with each app showing unique trends in user engagement and monetization. For more detailed analytics and insights, visit Sensor Tower.